#4 | POSTED BY SPEAKSOFTLY
They have been looked at, scrutinized, compared, and studied:
Ten-country comparison suggests there's little or no link between video games and gun murders. www.washingtonpost.com
The correlation between gun violence and violent shooter games is dubious, but there are some very real links between the two industries, with gun-makers using these virtual worlds to advertise their products. www.thewire.com
Quite simply, the research just hasn't panned out. For one thing, even while video game sales have skyrocketed, youth violence plummeted to its lowest levels in 40 years according to government statistics. Secondly, it has been increasingly recognized that much of the early research on VVG [violent video games] linking them to increased aggression was problematic: most studies used outcome measures that had nothing to do with real-life aggression and failed to control carefully for other important variables, such as family violence, mental health issues or even gender in many studies (boys both play more VVG and are more aggressive.) This was something the U.S. Supreme Court recognized when, after considering California's attempt to ban the sale of VVG to minors in Brown v. EMA, it stated on June 27, 2011, "These studies have been rejected by every court to consider them, and with good reason." techland.time.com
While video game sales have increased, violent crime has been steadily decreasing according to FBI statistics. In 2011, video game sales increased to over $27 billion dollars and violent crimes nationwide decreased 3.8 percent from 2010. Since 2002, violent crime has decreased 15.5 percent. This is all during the time when games like Call of Duty and Halo have dominated sales. http://www.thewire.com/
If there's anything the data actually shows, its the possibility that playing violent video games can be an outlet of frustration that youth can use as an alternative to delinquency or violent behavior. The data does not show that there's any significant connection, or even correlation, between video game violence and real world violence by those who play them.
Still think we should talk to the video game companies about scaling back the violence? If so, you are incorrigible.