"Do you handle these, ZH? Better bring your "A" game..."
Well, right from the start you're going to have to put the Katana's in their sheaths. Perhaps store them in your bunker to save weight. The only time they'd come in handy is if the robots have exposed nerve systems (wires). Otherwise, you're going to beat your blades into plowshares before you kill the first 'bot.
If close-quarters combat is your bag, now might be the time to learn the soft spots of these things. Everything has a vulnerability. Low yield explosives to the midsection? There's gotta be an entrance for organic materials. I doubt they've mastered absorption through the metallic shell. Feed it a grenade.
Beyond that, titanium tipped arrows could provide some long-distance, stand-off weaponry but you wouldn't want to use those unless you had no other options.
Conventional weapons are always a choice for the well prepared zombie apocalypse survivor, given you have the ammunition. Unfortunately, because the robot zombies may not be hindered by the weight armoring materials, you might actually have to break out the big, $5+/round ammo.
#13 | Posted by Axiom at 2009-07-16 08:39 PM
Either exploding them or knocking holes through might be easy methods to forcefully counter a land-based robot assault if you lack underground facilities.
1. Offer an attainable target, like a prepared vehicle. Depending upon the intelligence it will continually "go for it". This buys time for:
2. Release a crowd to confuse targeting. Robots, rodents, birds or people - the zombiebots won't be able to get them all.
3. Bury the explosives - in this instance the strapped rodentbot or snakebot.
4. Detonate the rodentbots in their midst, or under their body. Targeted birdbot dive-bombing is also good if you lack trebuchets.
5. If all else fails - rail weaponry is simple to devise and nearly impossible to stop. Plus, there is no heat, radiation or explosion. Quiet, clean and precise. With a remote plane this would make even a rail pistol capable of delaying a tank.
6. Scavenge parts for second and third wave assaults.
7. Call them Duke boys for backup!